I want to present a new deck. Some people tried already an enchantress deck in highlander format but werent satisfied. So we dont see much of this archetype.
Most builds run only G/W and have a token plan. I´ve tried to add U because of Copy Enchantment, Treachery, Attunement, Wargate, Propaganda and ofc the good stuff (Fact or Fiction , Gifts Ungiven, Intuition). So my idea was to stall the game and finish my opponent off with combo (Earthcraft+Squirrel Nest/Sacred Mesa/Fertile Ground etc.) or simply get a bunch of 4/4er flyers. Even Opalessence is a viable win condition.
So its more like a synergetic combo/control deck than a classic G/W token Enchantress deck. The goal of this deck is to generate a huge card advantage with enchantress effects and sabotage the opponent until the combo or own kill options are assembled. Even after a board sweeper like Akromas Vengeance this deck can easily recover with replenish or Open the Vaults. With Attunement its even possibile to get the whole deck in the graveyard and recur them with the same spells.
So I build this deck as a multiplayer deck but since its performing so well (which means its like a combo deck at a certain point and its just playing with its own cards) I wanted to establish a solid 1v1 deck. So as a result this deck was created.
Not much to say except I run the filter lands because the deck need a lot of coloured mana. Also Dust Bowl have found his way in because of Crucible of worlds and Exploration shenanigans. Tolaria West finds me Serras Sanctum which is a key land for this deck (I am also thinking about Engineered Explosives but it could destroy also a lot of my stuff too because I run a lot of cheap enchantments). Horizon Canopys is also a very nice land in combination with Crucibile of worlds.
Well pretty standard choices for an enchantress deck. I am missing Eternal Witness because I want to keep my enchantment count as high as possible. And since I´ve got a lot of mass resurection (Replenish, Open the Vaults) + Holistic Wisdom I dont think I need her.
Most of the cards are self explaining. Jace and Garruk are just great of their own so I had included them. What I am missing here is graveyard removal. I thought about Ground Seal because its an enchantment and also a cantrip instead of the usual stuff (Tormods Crypt, Phyrexian Furnace).
Warportal finds me often the Serras Sanctum and if I have it allready a Future Sight or something similiar strong (Sigil of the empty Throne or combo parts)
There are some sub groups.
Removal // Oblivion Ring, Seal of Cleansing, Journey of Nowhere
Kill // Sigil of the empty throne, Opalessence, Squirrel Nest + Earthcraft
Utility// Sterling Grove, Copy Enchantment, Attunement
Stalling// Propaganda, Humility, Solitary Confinement
Most of the cards are pretty obvious for an enchantress deck. Cards like Lignify are not. I like this card because its an cheap good creature removal since it “answers” every problematic creature (except with shroud which is a big issue for this deck). Mind harness and Confiscate are some weird cards too for a competetive deck but since Holistic Wisdom cycles 2/3 of my deck and makes nearly every card a regrowth I have no problems running them. Of course it depends on your meta. Here I ´ve got a very heavy aggro meta.
So I would suggest to add Counterbalance or City of Solitude if you have an heavy control meta. Also mystic remora, which I am running in the multiplayer version of this deck ,is very good. Spreading Seas is just awesome. I liked this sideboard tech from Type 2 and added it to my deck since it draws a card anyway or even two if you have an enchantress effect on the board. You can colour screw your opponent or answer problematic lands (most of the time man lands or in the past LoA).
Finaly there are the kill options.
Opalessence is pretty obvious a no brainer same is true for Sigil of the empty throne. The squirrel/earthcraft combo is also very neat. Easy to assemble and you dont need all the time your nest. A Fertile grounded land + Earthcraft + Sacred Mesa are also doing the job. Hoofprints of the Stag looks realy bad on paper but they are just insane once you get your draw engine online.
So far thats my list. I want to remind you the core of this deck was created for multiplayer and on a heavy aggro meta. But I played some tourneys and was very satisfied by the performance.