Today I want to present a combo deck designed by Tiggupiru which just won him the finnish Highlander nationals. In the center of this build is a well known friend of the format Protean Hulk. I like this deck very much and that’s why I decided to give it some space on the blog. You can also find Tiggupiru’s list and discussion on our forums http://www.magicplayer.org/forum/index.php?topic=463.0. He was kind enough to explain the deck and show how it works.
Here is the list:
How the combo works:
The combo itself might not be obvious just by looking at the list. It basically goes like this:
1)Get Hulk into play with an sacrifice outlet
2)Sacrifice it, and fetch karmic Guide (targeting Hulk) and one mana sacrifice outlet (just to be sure)
3)Sacrifice Hulk, fetch Saffi Eriksdottir, Tidehollow Sculler, and Mesmeric Fiend
4)Sacrifice the Sculler/Fiend duo while their abilities are on the stack so they remove the cards permanently (this step makes sure you don’t need to play around anything)
5)Sacrifice Saffi with her own ability, targetting the Karmic Guide and then sacrifice the Guide, which reanimates Hulk
6)Sacrifice Hulk, and get Reveillark
7)Sacrifice Guide and then Reveillark to reanimate Saffi and Guide (targetting Reveillark)
8)Sacrifice Saffi with her own ability, targetting the Karmic Guide and then sacrifice the Guide, which reanimates the creature whose ETB-ability you want to abuse
Rince and repeat.
With the current creatures in the deck, you are able to gain infinite life (Kitchen Finks, Obstinate Baloth), infinite power and toughness (Nantuko Husk, Carrion Feeder), infinite green mana (Wall of Roots), infinite card draw (Wall of Blossoms), infinite lockdown (Yosei), infinite hand disruption (Tidehollow Sculler), and infinite permanent destruction (Terastodon, Shriekmaw).
Even though you can’t usually win on the same turn, the game should be unloseable at this point.
How the deck compete with different decktypes:
The hand you looking for to mulligan to, is green one mana accelerant, sacrifice outlet, and either Natural Order/Pattern/Rector. Naturally, any tutor for those will do and against control, you want to see a discard spell or two, to make sure the coast is clear when you go off.
Against aggro, you pretty much want to go off as soon as possible. You do have the means to stabilize, though, but against evasion you have only limited answers, so safest bet is just go for the combo. The above mentioned “perfect” hand is the one you’ll be looking for.
Against control, you like to see the whole combo and some disruption. I am usually pretty happy to have some card advantage as well, like Yavimaya Elder, Night’s Whisper, Grim Discovery, Phyrexian Arena, and so on. You can outdraw blue decks, but that requires some luck. Although, when they need to tap for the card draw, you are free to combo off. This is a tricky matchup, and you have couple of ways to go here, as hitting them with your utility creatures is also a good idea.
If your field is full of aggro, consider switching Phyrexian Arena to Loxodon Hierarch. Obstinate Baloth, Tarmogoyf and Wall of Omens are mainly against aggro, so you might need consider taking these out for some card draw or disruption, if you find yourself playing against control all day long.
At the nationals, I expected more of midrange and control decks and thus this list is light on anti-aggro. I was really glad to see the meta filled with aggro as this is not very common thing in Finland, despite the fact my deck was not geared towards dealing with decks like Naya.
I had couple of good things going for me though: combo is traditionally good against field of aggro, and many game ones saw me combo off before opponent even realized they were in a short clock.
Landbase is far from perfect. Couple of the losses I experienced were caused by not being able to find green mana, or that at least decimated the rest of my chances to mount a comeback after an aggressive start from the opposition. I am unsure which direction to take the lands, or should I add nonland cards to combat the mana screw (e.g. Sylvan Ranger could be decent here). Needs more testing. There are good number of nonbasics as your mana dorks are able to get you out of the blood moon/back to basics range before it can be played, and sometimes you even have the luxury of fetching nothing but basics. You could probably squeeze one or two more of those though.
Last thoughts:
As you can see this list is very flexible. Many choices Tiggupiru made are not finally. Thats why the deck is so strong in my opinion. It provides a lot of answers to aggro, control or midrange and is also able to accomplish his own goal in a constant amount of time. As he mentioned you can try to add some other cards and adjust the deck just as you want on your local meta. I am very happy to see a viable combo deck again and hope this deck will get some attention. If you interested in the report from the tourney just click on the link and you can read how the deck fought his way to the 1st place.
so far~


































































































Don’t get me wrong, but Fleshwrither fetches up…Obstinate Baloth, is that right?
Maybe you misread Fleshwrither, but having one maindeck-target seems…well, odd.
He also find Academy Rector
Well, my bad.
Okay, that might justify his existence, but still…haven’t you got enough ways and means to get him or did the Fleshwrither perform well so far?
Fleshwrither has been performing quite well, and you can never have enough good ways to find you combo pieces seeing how the game plan for the first turns is:
Turn 1) Green accelerant
Turn 2) Sacrifice outlet
Turn 3) Tutor
Turn 4) Win
Unlike other tutors, he can hold Patter of Rebirth/Eldrazi Conscription, you can get him back with Volrath’s Stronghold/Grim Discovery, and he even beats down from time to time.
I’m missing High Market?
Or is it too unstable with the mana base?
I think one land with sacrifice ability (Phyrexian Tower) is enough. The mana base might be able to handle it, but it would cause some problems every once in a while. And since I almost always have some means to sacrifice, I don’t think it’s worth it.
Kommt noch irgendwann was oder ist das mit dem Blog hier schon vorbei?
The blog is still alive but at the moment there is no content to post. If you want to read about some archetypes or a meta analysis just say it here.
what about perilous myr as instant kill(er)?
think perilous myr is an idea,
can someone help how the combo works on? my only way ist to reanimate reveillark, sac, target saffi and mesmeric as on option, but how it goes on with terastodon, because reveillark is limited
In my list I dont even play Terastodon. I´ve added Archon of Justice because he is also castable if you dont assemble the combo. But the Myr could be really good since he´s very cheap and can stop early aggro and triggers the combo as well.
Is your question regarding to terastodon or just on the whole engine? Bc Terastodon + Shriekmaw is just a synergy which is just slighty connected to the whole protean hulk chain.
my question in an easy way: how do i get the infinte life/lock down and/or permanent destruction?
Assemble the following pieces (through different possibilitys like pattern hard cast on a creature with a sac-outlet, or academy rector which is searching the pattern or natural order into protean hulk with a sac-outlet etc.:
1.Sac-outlet, Protean Hulk
2.sac protean hulk to get karmic guide + random one drop (sac outlet)
3.karmic guide gets hulk back, sac the hulk again and get reveilark
4.sac karmic guide and then reveilark, karmic guide comes back through the reveilark trigger and gets you the hulk back
5.sac hulk to get saffi, sac saffi to karmic guide, sac karmic guide which gets you reveilark back, sac reveilark
6.saffi and karmic guide will come back through the reveilark “leaves play trigger”. karmic guide gets protean hulk, which gets saced to get finally your kill option (archon of justice for permanent destruction, kokusho/perilious myr for infinite dmg, yosei for infinite lockdown. Sac saffi to karmic guide, sac karmic guide which get reveilark.
7. Now you can sac saffi into reveilark and sac reveilark to get saffi and karmic guide back. You´ve created a chain which gets karmic guide saffi and reveilark back and + 1 creature (through karmic guide) which will end the game.
I´ve added a small video
http://www.youtube.com/watch?v=fOq-1F8tnys&feature=player_embedded
thanks a lot, boths were very helpful
how is the matchup?
build it in a budget way with little chances and its still flexibel, and makes fun to play at home