Today I present a deck which is very popular and a constant force in the highlander meta. Many people know that archetype as Zoo but since the release of Shards of Alara its also called Naya which is one of the Shards which rely on massive creature power. This deck trys to combine all the good quality/aggro creatures and mix it up with the best burn we´ve got in magic. It also have three of the best planeswalker (in terms of cost-effect relation) to support the fast aggro strategy.
There are many different builds out there and since the release of SoA its quite ususal to mix it with blue to get all the good bant creatures too. Even five colour aggro decks are quite usual nowadays and it seems they will replace this kind of deck. But I think a huge advantage this build got is the pure speed it can provide with such a low mana curve. As I said there are many choices to make. You can even make this deck faster or stick with more quality spells. Even more burn is possible.
Here is the list:
Matchups
Control: It depends on the control deck and on their draw. If you are opposing a standard UW/UB/UWB version you have a good matchup depending on their removal count. Since this deck is able to get a quite aggressive start they are simply to slow. Even for cards like Vedalken Shackles or Moat you got all the answers. If the meta got a lot of recursion based control decks you can easily implement Loaming Shaman. A card like Back to Basic can easily crush you so if possible try to get some basic lands against blue based control decks since they will run this card!
If you got a realy control/combo heavy enviroment try to add spells like Ravages of War, Tangle Wire or Frost Bringer.
Aggro: There are different kind of aggro decks. Boros, White Weenie, RG/Beasts, RDW, Goblin, Elves and even Black Suicide. So it depends which kind of aggro you are facing. Most of the time you got the better creatures and better spells. But the advantage they have is either speed or consistence. A RDW or WW can easily crush you in turn four or even get you in turn 10 with a price of progressorBlood Moon. To avoid such devastation its not a bad call to implement cards like Loxodon Hierarch, Obstinate Baloth and of course more basic lands
On the long run I would say its quite balanced betweend this deck and other aggro versions.
AggroControl: They got all the good control cards and run Tarmogyof,Rhox War Monk, Kitchen Finks,Shriekmaw etc. so you need quite aggressive starts to beat them. The will simply control (obv.) the game and beat you down with the same good creatures you are running or even better ones. Most of the time it depends on the draw of both players. Planeswalker and removal are difficult to handle and you need always the pressure on the battlefield to win the game.
Conclusion: Its realy fun to play this deck since it can win on so many different ways and its allways nice to play exciting cards like Ajani Vengeant and Knight of the Reliquary so it differs from pure aggro since it got a lot of quality spells. The matchups are quite balanced against other archetypes which makes the deck very strong. But as I said before its possible that the 4-5c aggro builds will replace this kind of deck since its not as fast as RDW or WW and trys to compensate this through quality spells but since the mana base is easy to establish in Highlander you can also play all five colours to get the best spells of each colour.
so far~






























































































































































































































































































































Recent Comments